21 November 2019
DOI2T: An award-winning Program by Sioux Hudson Literacy Council
The Discover Online Integrated Information Technology (DOI2T) program is a solution by Sioux Hudson Literacy Council created to meet the…
Solutions
We’re excited to announce the launch of our microsite called The Digital Inclusion Playbook that’s filled with ideas, information and resources you can use to support local digital inclusion efforts. We hope the site builds awareness at a provincial and national level on behalf of all literacy and basic skills (LBS) programs and the many learners who find themselves excluded from full and equitable participation in a digital society.
Digital inclusion and literacy development work together, and LBS plays a key role in digital inclusion as a provider of digital learning opportunities for adults. LBS educators, volunteers and program co-ordinators are on the front lines of digital inclusion work and often address issues — such as access to devices for learning and low-cost internet plans — that go beyond everyday teaching and learning work. The playbook’s facts, resources, articles and mini-infographics can be used to:
Digital inclusion is bigger than LBS and involves affordable and adequate broadband internet service, internet-enabled devices that meet the needs of the user, quality and affordable technical support along with applications and online content designed to enable and encourage self-sufficiency, participation and collaboration. The playbook contains information, ideas and strategies that explore the following topics:
We invite you to explore the site and share your feedback with us. We’d also love to hear about your digital inclusion initiatives and stories.
You can also contact Christine (christine@alphaplus.ca) or Alan (acherwinski@alphaplus.ca) directly.
Connect with us to take advantage of our FREE technology coaching services where we will work with you hand-in-hand to help you explore, integrate and adapt various technology tools and solutions.
Our third session Should we Kahoot it? Using game-based learning and quizzes for fun and quick learning activities is scheduled for October 18, and the fourth session is planned for November 15.