ChatGPT is a natural language processing tool driven by artificial intelligence (AI) technology that allows you to have human-like conversations and much more with a chatbot. The language model can answer questions, and help you with tasks such as composing emails, essays, and code.
ChatGPT takes online writing tools such as QuillBot to the next level—or the next few levels—by leveraging the knowledge stored on the internet to respond to queries and requests.
ChatGPT is designed to simulate human-like responses to text-based communication.
It is built on an architecture that mimics the human brain called the GPT (Generative Pre-trained Transformer) model. The GPT architecture allows ChatGPT to generate natural language text that is highly coherent and contextually appropriate.
ChatGPT uses a large database of written text, such as books, articles, and websites, that it has been pre-trained on. When a user inputs a message or question, ChatGPT uses this pre-trained knowledge to generate a response that it believes best answers the question or provides a relevant response to the message.
The SAMR model was developed in 2010 by education researcher Ruben Puentedura and lays out four tiers of online learning, presented roughly in order of their transformative power.
SAMR is a reflection tool that can help educators think about how digital technology integration is supporting learning in specific blended learning lessons and activities.
The SAMR model gives educators a common way of communicating about technology integration. The SAMR framework can help us talk about the ways we are using technology, assess technologies to see how they will fit our context and help us plan future uses.
SAMR helps us ask and answer questions about what teachers and learners will gain from the technology before implementing it.
SAMR should not be regarded as a mountain to climb. Good technology integration isn’t about living at the top of the SAMR model; it’s about being aware of the range of options and picking the right strategy—or strategies—for each context and learning outcome.
Dr. Puentedura proposed that curriculum becomes more learner-centred and activities become more learner-driven as we move from substitution to redefinition but, teachers have to consider the capacity of the program to support inventive uses of technology and the capacity of learners to use technology in inventive ways.
When planning the integration of digital technology into activities, lessons and curriculum, teachers often start with substitution and modification. As teachers and learners become comfortable in a technologically enhanced learning environment, the last two levels of the SAMR model—modification and redefinition—can be added to the mix.
We can use digital technology to support learner agency as they make choices over how, when and where to learn. As they expand their power over their own learning, learners will enhance their ability to make choices over the what and the why. Facilitators leverage digital technology and online learning to give learners flexibility over the rate and pace at which they learn.
Digitally-enhanced and online learning spaces provide learners with opportunities to make decisions about how to learn or how to demonstrate learning. Empowering learner voice and choice over what materials they access or how they complete assessments can increase learner autonomy in a way that is manageable for learners.
Digitally enhanced and online learning means learning can happen anywhere and at any time. Facilitators and learners can be in the same bricks-and-mortar spaces or at a distance from each other. Having access to online learning materials, especially environments that provide feedback, provides learners with choice over when to learn.
We can provide choice in simple ways by allowing learners agency over the pace, time and place of learning. We can create a doc with links, a full HyperDoc or something in between—depending on the needs of the learners and our own capacity for prep time—that gives learners agency over a learning pathway.
Being creative and finding engaging options for learners to explore and develop their own “personal sense of wonder” while learning inspires teachers and learners alike.
A HyperDoc is a digital document—such as a Google Doc—where all components of a learning cycle have been pulled together into one central hub. Within a single document, students are provided with hyperlinks to all of the resources they need to complete that learning cycle.
The Basic HyperDoc Lesson Plan Template from HyperDocs Templates for Getting Started nicely illustrates how a lesson cycle can be incorporated into a hyperdoc.
To help practitioners who are exploring the use of HyperDocs to enhance learner agency, AlphaPlus has a created a website dedicated to the creation and use of HyperDocs in adult literacy where you will find tips and examples.
On May 11, 2023 AlphaPlus hosted our eighth Community Gabfest.
The conversation starter was “What is your favourite blended learning resource? And why?”
We received a suggestion that the Gabfest may be a good place to share ideas for good resources, strategies and tools for blended learning— the kitchen-tested stuff that practitioners find useful and effective in a variety of settings.
We used a Jamboard to guide our conversation: Wayfinders Gabfest 8 Jamboard.
We started by brainstorming what we are looking for in resource recommendations – what elements are important to us.
We asked three questions:
And here is the list we came up with:
Citizen Literacy app (useful for learning disabilities/difficulties, uses a phonetic approach, can use the app on an Android or you can access the lessons on the website)
Teach Online from Contact North
Linkedin Learning and Gale Learning
Virtual reality (e.g. Body swaps – Soft Skills simulations): through Contact North centres, literacy programs can use these tools at no cost
Maps apps (various ways to use them)
Music streaming apps (Lyrics for reading, pronunciation and poetic writing)
Podcasts (transcripts for vocabulary development, digital skills, reading skills)
Fair chance learning (Achievia – Microsoft apps training)
Informable app from the News Literacy Project
CBC Gem Video – You are Soaking in It
More recommended resource lists:
Thank you Gabfesters for your energy, generosity, wisdom and friendship. With your help, we won’t fall off the learning curve.
We hear about the challenge of embedding digital skills in literacy learning when working with learners who have beginner literacy skills or digital skills that do not meet the requirements of an educational setting.
Visit our Computer Basics Google site to see a collection of resources you can use to to support learners who are trying to “catch up” on digital skills.
You will find a collection of places that support learners with beginner literacy skills who want to learn more about using digital devices and leveraging connectivity for learning.
There are Lessons and Tutorials that you can use as a curriculum, build into your own curriculum or supplement a curriculum you are using as well as Lessons and Tutorials created by Ontario Literacy and Basic Skills programs.
Under the Standards tab we have collected resources to help literacy learners reflect upon and assess their computer skills.
Lots of people know about and use GCFGlobal (GCFLearnFree – edu.gcfglobal.org) resources as a place to send learners and to learn about techy stuff themselves.
Here are some other sites for getting started reviewed on this site:
You can read more about these places to learn at the AlphaPlus Computer Basics site under the Lessons and Tutorials tab.
You will find activities from these sites organized by topic at the AlphaPlus Digital Technology Readiness site Table of Contents where you will find some basics (parts of a computer, the mouse and the keyboard, etc.) under Getting Started. The rest of the topics are to help learners get ready for using digital technology for learning.
Activities from these sites are also accessible through the Digital Skills Library where they have been indexed and are searchable.
Have you heard about AI text generator in Canva? Simply start a Doc in Canva and use + symbol to select Magic Write.
Click the link below to see the Instagram video – you do not need an account or be logged in.
As part of the Educator Network Blended Learning program, literacy practitioners share the resources that are most helpful in creating lessons and activities that engage learners and enhance and expand learning.
This is the collection from the Winter 2022 group.
These are the blended learning resources, activities and tools that practitioners have tested and are recommending. On some pages you will see their reviews or tips.
We start with an explanation of some of the terms we used and a link to a website about curating resources.
We have included an index. Some topics have several pages. If you open the PDF in a browser, you can use the back button to return to the index.
Use the link in the sidebar to open and download the collection.
Synchronous learning is where learner(s) and facilitators(s) meet in the same place, at the same time, so learning can take place. This can happen in bricks—and-mortar classrooms or online meetings. Synchronous learning may include a whole class, smaller groups or one-to-one instruction.
In synchronous learning, learners usually go through a learning path together, accompanied by a facilitator who can provide support while learners are completing tasks and activities.
Examples of synchronous learning tools:
Asynchronous learning is a teaching method where learners use their agency and autonomy differently and is widely used in online learning. Its basic premise is that learning can occur in different times and spaces particular to each learner.
In asynchronous learning, facilitators usually set up a learning path which students engage with at their own pace.
Examples of synchronous learning tools:
Email, What’s App, Google Drive, Google Sites, Learning Management Systems such as Canvas, BrightSpace or Moodle…
Reference: Asynchronous vs. Synchronous Learning: A Quick Overview by Maria Ocando Finol
Canvas is a robust learning management system you can use for free.
Often called an LMS for short, a learning management system is an online platform that provides the framework and tools to handle all aspects of the learning process – it’s where you house, deliver, and track your training content.
An LMS is designed to make life easier for curriculum designers, instructors and learners. An LMS can streamline the process of identifying and assessing learning goals, keeping track of progress and collecting and presenting data for evaluating learning and how the learning environment is supporting learners.
If you’d like to learn more about Canvas or schedule a demonstration, contact Tracey or our Quick Tech Help service.